Episode 120: So You Want to Start an Army – Space Wolves


Games Workshop dropped a massive release bomb, including a Space Wolves campaign book and a Space Wolves Start Collecting box. We decided to go with the flow and continue our “So You Want to Start an Army” series with the Space Wolves! Also, we dig into the Daemon formations a bit, the upcoming Deathwatch game, Black Library merchandise, and the upcoming Battle for Vedros set. Also, your rules questions (including a possibility of doing video!), our hobby progress, and your regular Midwest Conquest GT updates.

Link: Midwest Conquest GT – Website / Facebook / Twitter
Sponsor: KR Multicase
Sponsor: Wargames Supply

Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.org

3 Replies to “Episode 120: So You Want to Start an Army – Space Wolves”

  1. Jamie Rosen

    I’m not sure I agree with your answer regarding setting cover saves. Shouldn’t *all* the bonuses and penalties be resolved before the save is set to 2+?

    • NockerGeek

      It depends on if you think the bonuses and penalties should be calculated into one final master modifier before application, or if each bonus or penalty is applied individually (and then individually disregarded if the save would improve beyond 2+). Technically, the save is never _set_ to 2+; it just can’t improve beyond it.

      It’s a fair question, though, and it’s an area where the rules aren’t clear on the timing of bonuses and penalties at the same time. That’s why we fell back to the player timing rules, as it’s the only thing that comes close to addressing it. It’s definitely something that’s open to debate until such time as GW addresses it.

      • Rathstar

        Another great podcast as always. I’m also saying that cover save bonus/penalties are all applied and then the 2+ limitation is applied. There’s nothing to say they happen in order, so the sensible solution is that they happen at the same time, like attacks at the same initiative step.

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