Episode 101: Return of the Knights


The next 6th-to-7th-Edition codex update is here, and it’s the Imperial Knights! What was a tiny two-unit codex has been expanded with new Knight variants, weapons, and formations; is it enough to make the Knights an interesting army, rather than just a splash-in superheavy? That’s the topic that the Preferred Enemies crew tackles in this episode – but far from the only one! We talk about the new releases from Warhammer World, including the Knight-dwarfing Warlord Titan; Rob talks with Chris Burch from Scatter Shot Painting about Knights, getting private lessons, and how to paint the color yellow; and Dennis and Richard discuss their experiences playing Assassinorum: Execution Force. It’s an episode packed with goodness!

Link: The Iron Halo GT – Website / Facebook
Sponsor: Scatter Shot Painting / Scatter Shot Painting’s Patreon Page

Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.org

One Reply to “Episode 101: Return of the Knights”

  1. Paul Forbes

    sure, knight armies can be killed, but you’d be dishonest to say it can be done with an all comers army – so players are left with a choice, auto lose to knights by not going full counter, or auto losing to everyone else because they’re too focused on knights.

    Knights can be 100% effective against everything an opponent can bring – they can counter everything. Everyone else – not without a highly specific build.

    A game where it comes down to what’s brought to the table, not how players play the game itself is not much of a game.

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