It’s been a couple of weeks, we have some 7th Edition games under our belts, so now it’s time to delve into the current hot topics for the new edition – the Psychic Phase and Tactical Objectives. How is the new psychic phase shaking out, what with fractal daemons and uber-invisibility and such? And what about the Tactical Objectives/Maelstrom of War missions? Are the games too random, or just random enough for fun? How should tournaments look at using these, or should they avoid them entirely? All this, plus a look at the new Ork models and our hobby progress, in this episode of Preferred Enemies!
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Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.org