Episode 333: 10th Edition Imperial Knights

We’ve covered the spiky evil giant stompy robots of the Chaos Knights a few episodes ago, and so now it’s time for their less-spiky loyalist cousins, the Imperial Knights! We delve into the new codex, examine the changes between it and the index, and talk through the new detachments included. Did they somehow make Code Chivalric even better? Does the Knight Defender do what it says on the tin? Did they tone down the most pushed knights? Is it worth it to fight over a line in the sand? And can this book make people who don’t care for knights want to play them? Also, we make a brief dive into Kill Team as Rob reviews the new Tomb World box!

Thank you to Games Workshop for providing copies of the codex and miniatures to review!

Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu

Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

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